MetaMox
COMMANDER · DECK

Gitrog (Non-tutorable Ob Nix combo, fairish)

Bracket 3 · Upgraded
2021-04-15
The Gitrog Monster
DECK $
$1,466.42
MYTHIC
22
RARE
43
UNCOMMON
10
COMMON
23
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

12 cards

Instant

7 cards

Land

28 cards
MONEY CARDS·59 CARDS·$1,164.03
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Creature

20 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

10 cards

Instant

6 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
1081821238475136+
COLOR
B: 15.5 pipsG: 60.5 pipsC: 142 pips
TYPES
Land42
Nonbasic27
Basic15
Forest12
Swamp6
Dryad1
Creature29
Elemental5
Shaman5
Human4
Elf3
Eldrazi2
Ooze2
Snake2
Ape1
Avatar1
Beast1
Cleric1
Demon1
Dryad1
Forest1
Frog1
Horror1
Hydra1
Imp1
Merfolk1
Monk1
Nightmare1
Phyrexian1
Praetor1
Scout1
Skeleton1
Troll1
Wizard1
Zombie1
Party2
Sorcery12
Arcane1
Instant7
Enchantment6
Saga1
Artifact5
Equipment1
Legends10
Historic16
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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