COMMANDER · DECK
upkeep
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
18 cardsArtifact
14 cardsSorcery
5 cardsInstant
7 cardsLand
22 cardsSIDEBOARD3 CARDS
Creature
2 cardsLand
1 cardMONEY CARDS·41 CARDS·$127.38
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Creature
8 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
4 cardsInstant
2 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Island8
Mountain7
Swamp7
Creature19
Human6
Dragon2
Rogue2
Vampire2
Wizard2
Barbarian1
Cleric1
Construct1
Demon1
Devil1
Dinosaur1
Doctor1
God1
Lizard1
Lord1
Monk1
Ogre1
Shaman1
Sphinx1
Time1
Warlock1
Zombie1
Outlaws3
Party5
Enchantment19
Aura5
God1
Artifact15
Equipment6
Construct1
Instant7
Sorcery5
Legends8
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
Comments · 0
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