MetaMox
COMMANDER · DECK

I Hate Lands (W/U/B/R/G)

DECK $
$7,597.66
MYTHIC
23
RARE
66
UNCOMMON
7
COMMON
4
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

35 cards
NAMECOSTTYPEPRICE

Card Advantage

11 cards

Interaction

11 cards

Tutors

10 cards

Removal

8 cards

Ramp

6 cards

Protection

4 cards

Board Wipes

2 cards

Recovery

2 cards

Untagged

27 cards
NAMECOSTTYPEPRICE
MONEY CARDS·84 CARDS·$6,072.15
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Lands

33 cards
NAMECOSTTYPEPRICE

Card Advantage

10 cards

Interaction

10 cards

Tutors

8 cards

Removal

8 cards

Ramp

5 cards

Protection

4 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Untagged

20 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00615219311495146+
COLOR
W: 22 pipsU: 26 pipsB: 26 pipsR: 19 pipsG: 42.5 pipsC: 132 pips
TYPES
Land35
Nonbasic35
Forest11
Island11
Mountain9
Plains9
Swamp9
Creature29
Elemental7
Druid5
Human4
Angel3
Elf2
Phyrexian2
Avatar1
Bird1
Citizen1
Dinosaur1
Dragon1
Dryad1
Elder1
Elk1
Glimmer1
Golem1
Halfling1
Horror1
Hydra1
Merfolk1
Noble1
Nymph1
Scarecrow1
Shapeshifter1
Spirit1
Treefolk1
Warrior1
Wizard1
Changeling1
Party2
Artifact14
Angel1
Golem1
Scarecrow1
Spacecraft1
Instant11
Enchantment9
Aura2
Dryad1
Elemental1
Elk1
Glimmer1
Nymph1
Sorcery7
Planeswalker1
Oko1
Legends24
Historic33
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMBOS17 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN17 COMBOS
Bracket 3
early two-card combo, for four mana or less, pieces included
  • Infinite +1/+1 counters on a creature
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite storm count
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite card draw
  • Infinite untap of creatures you control
  • Infinite draw triggers
  • Infinite mana creatures you control can produce
  • Infinite colored mana
ALSO NEEDS
Bloom Tender does not have summoning sickness. You control a permanent of each color.
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite card draw
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
ALSO NEEDS
Pemmin's Aura attached to Bloom Tender.
Bloom Tender does not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
ALSO NEEDS
Freed from the Real attached to Bloom Tender.
Bloom Tender does not have summoning sickness.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite card draw
  • Infinite untap of creatures you control
  • Infinite draw triggers
  • Infinite mana creatures you control can produce
  • Infinite colored mana
ALSO NEEDS
Faeburrow Elder does not have summoning sickness. You control a permanent of each color.
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
ALSO NEEDS
Pemmin's Aura attached to Faeburrow Elder.
Faeburrow Elder does not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
ALSO NEEDS
Freed from the Real attached to Faeburrow Elder.
Faeburrow Elder does not have summoning sickness.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite card draw
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite blue mana
  • Infinite mana creatures you control can produce
ALSO NEEDS
You control a creature that can tap to produce at least , and Pemmin's Aura is attached to that creature.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite colorless mana
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite blue mana
  • Infinite mana creatures you control can produce
ALSO NEEDS
You control a creature that can tap to produce at least , and Freed from the Real is attached to that creature.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Put all creature cards from your library onto the battlefield
ALSO NEEDS
"Praetor" chosen with Rukarumel.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Put all creature cards from your library onto the battlefield
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
Group
Color
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