COMMANDER · DECK
Marchesa Akido
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
5 cardsInstant
23 cardsLand
35 cardsSIDEBOARD4 CARDS
Enchantment
1 cardLand
3 cardsMAYBE298 CARDS
Creature
72 cardsEnchantment
44 cardsArtifact
35 cardsSorcery
28 cardsInstant
49 cardsLand
70 cardsMONEY CARDS·238 CARDS·$3,830.65
Sign in to save your threshold.
Creature
49 cardsEnchantment
42 cardsArtifact
22 cardsSorcery
21 cardsInstant
46 cardsLand
66 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Plains8
Mountain6
Swamp5
Human1
Saga1
Urza's1
Warlock1
Instant25
Creature16
Human11
Advisor4
Cleric2
Demon2
Artificer1
Assassin1
Beholder1
Berserker1
Detective1
Elf1
Goblin1
Hero1
Nomad1
Shaman1
Spy1
Warlock1
Outlaws2
Party2
Enchantment12
Aura3
Class1
Saga1
Urza's1
Artifact10
Equipment3
Sorcery5
Legends13
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS33 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on certain creatures
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite damage
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite damage to one opponent
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You are unable to lose the game due to damage or lifeloss
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
- Opponents can't gain life for the rest of the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite lifegain
- Infinite lifegain triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage to one opponent
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Infinite self-discard triggers for all players
- Near-infinite colored mana
- Near-infinite Treasure tokens
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 31 cards not in the pool
BANNED · 2
NOT IN THE POOL · 31
Comments · 0
No comments yet.