MetaMox
COMMANDER · DECK
DECK $
$712.28
MYTHIC
16
RARE
48
UNCOMMON
20
COMMON
27
COMMAND1 CARD

Card Advantage

1 card
MAIN99 CARDS

Lands

37 cards

Interaction

17 cards

Card Advantage

10 cards

Removal

9 cards

Ramp

7 cards

Recovery

4 cards

Board Wipes

4 cards

Protection

2 cards

Untagged

26 cards
NAMECOSTTYPEPRICE
MONEY CARDS·40 CARDS·$549.85
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Lands

8 cards

Interaction

11 cards

Card Advantage

5 cards

Removal

6 cards

Ramp

6 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Board Wipes

1 card

Protection

2 cards

Untagged

12 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00311921438410586+
COLOR
B: 53.5 pipsR: 16.5 pipsG: 15.5 pipsC: 126 pips
TYPES
Land37
Nonbasic20
Basic17
Swamp12
Forest9
Mountain8
Creature32
Elemental4
Goblin4
Human4
Phyrexian4
Zombie4
Cleric3
Druid3
Elf3
Shaman3
Ouphe2
Scarecrow2
Treefolk2
Warlock2
Assassin1
Bird1
Citizen1
Demon1
Dinosaur1
Goat1
God1
Halfling1
Knight1
Plant1
Praetor1
Snake1
Sorcerer1
Spirit1
Warrior1
Outlaws3
Party4
Sorcery11
Enchantment8
Artifact7
Scarecrow2
Instant6
Planeswalker1
Vraska1
Legends13
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN5 COMBOS
Bracket 3
locks the table
  • Destroy any number of creatures opponents control
  • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
  • Infinite -1/-1 counters on creatures opponents control
  • Lock
ALSO NEEDS
You have a way to deal noncombat damage to a creature an opponent controls.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to one.
You have a way to put a -1/-1 counter on a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite death triggers
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
NEEDS A MAYBE CARD — SWAP IT IN2 COMBOS
Bracket 3
locks the table
  • Near-infinite lifeloss
  • Near-infinite lifegain triggers
  • Near-infinite creature ETB
  • Near-infinite creature LTB
  • Near-infinite death triggers
  • Near-infinite creature sacrifice triggers
  • Near-infinite card draw
  • Near-infinite draw triggers
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Infinite -1/-1 counters
  • Lock
ALSO NEEDS
You control at least one additional creature.
Your life total is at least 2.
An opponent controls a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
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