COMMANDER · DECK
najeela
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
26 cardsLand
27 cardsMAYBE12 CARDS
Creature
1 cardEnchantment
1 cardArtifact
2 cardsSorcery
1 cardInstant
6 cardsLand
1 cardMONEY CARDS·101 CARDS·$7,555.11
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Creature
27 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
6 cardsInstant
31 cardsLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land27
Nonbasic27
Swamp5
Island4
Mountain4
Plains3
Forest2
Town1
Creature26
Human8
Warrior6
Bird3
Rogue3
Bard2
Elf2
Goblin2
Halfling2
Shaman2
Spirit2
Wizard2
Advisor1
Ape1
Archer1
Citizen1
Cleric1
Druid1
Dwarf1
Echidna1
Merfolk1
Minotaur1
Monkey1
Orc1
Pirate1
Plant1
Soldier1
Sorcerer1
Tiefling1
Wall1
Outlaws4
Party11
Instant26
Arcane1
Trap1
Artifact10
Human1
Soldier1
Sorcery7
Enchantment5
Legends11
Historic21
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN6 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite creature tokens with haste
- Infinite untap of permanents you control
- Infinite colored mana
- Infinite combat phases
- Infinite creature ETB
- Infinite mana permanents you control can produce
ALSO NEEDS
You control two additional creatures.
You control permanents that can produce at least .
Najeela, Derevi, and the additional creatures do not have summoning sickness.
An opponent is unable to block your creatures.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Near-infinite artifact ETB
- Near-infinite artifact LTB
- Near-infinite artifact sacrifice triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite colored mana
- Near-infinite combat damage
- Near-infinite Treasure tokens
- Near-infinite combat phases
ALSO NEEDS
Card That Copies a Creature
Opponents cannot block creatures you control.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite creature tokens with haste
- Infinite combat phases
- Infinite creature ETB
- Infinite lifegain
- Infinite lifegain triggers
ALSO NEEDS
You control four additional creatures.
All creatures you control do not have summoning sickness.
Opponents can not block and kill creatures you control.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite colored mana
- Near-infinite combat damage
- Near-infinite Treasure tokens
- Near-infinite combat phases
ALSO NEEDS
Opponents cannot block creatures you control.
NEEDS A MAYBE CARD — SWAP IT IN5 COMBOS
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers for all players
- Infinite looting for all players
- Infinite self-discard triggers for all players
- Near-infinite colored mana
- Near-infinite Treasure tokens
ALSO NEEDS
At least one opponent is unable to pay for Smothering Tithe's trigger.
You have at least three other cards in your graveyard, plus an additional three cards between your graveyard and/or hand.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Reads as cEDH
- 19 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 29 cards not in the pool
BANNED · 7
NOT IN THE POOL · 29
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