metamox
COMMANDER · DECK

Lands

2018-08-09
116 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARD
DECK $
$4,318.68
MYTHIC
14
RARE
73
UNCOMMON
17
COMMON
12
MAIN116 CARDS

Planeswalker

4 cards

Creature

25 cards

Enchantment

11 cards

Artifact

4 cards

Sorcery

15 cards

Instant

7 cards

Land

49 cards
NAMECOSTPRICE
MONEY CARDS·75 CARDS·$3,443.76
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Planeswalker

3 cards

Creature

13 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

9 cards

Instant

6 cards

Land

32 cards
NAMECOSTPRICE
CURVE
2091821939413566+
COLOR
W: 3 pipsU: 7 pipsB: 9.5 pipsR: 9 pipsG: 64.5 pipsC: 131 pips
TYPES
Land50
Nonbasic44
Basic6
Forest13
Swamp7
Island6
Mountain6
Plains5
Creature25
Human5
Elemental4
Elf4
Shaman3
Druid2
Merfolk2
Scout2
Snake2
Ally1
Avatar1
Beast1
Centaur1
Cleric1
Cyclops1
Demon1
Dinosaur1
Dragon1
Eldrazi1
Frog1
Horror1
Knight1
Monk1
Nissa1
Wizard1
Party2
Sorcery15
Arcane1
Enchantment12
Aura2
Centaur1
Saga1
Instant7
Planeswalker5
Nissa2
Elf1
Freyalise1
Scout1
Vivien1
Windgrace1
Artifact4
Legends19
Historic24
LAND PROBABILITY
50 LANDS · 116 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.0%
TURN 528.0%
TURN 647.8%
TURN 765.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Group
Color
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