COMMANDER · DECK
Galadriel Elfball V1.1
Bracket 3 · Upgraded@cavinticryptid · 2024-03-20
DECK $
$579.95
MYTHIC
9
RARE
45
UNCOMMON
14
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
9 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·50 CARDS·$450.66
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Creature
25 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
5 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Circle of Dreams Druid: arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Marwyn, the Nurturer: arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Elvish Archdruid: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Circle of Dreams Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Marwyn, the Nurturer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Elvish Archdruid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Creature36
Elf25
Druid10
Warrior6
Shaman3
Spirit3
Soldier2
Wizard2
Artificer1
Faerie1
Human1
Illusion1
Knight1
Kraken1
Merfolk1
Noble1
Ouphe1
Rogue1
Scout1
Serpent1
Shapeshifter1
Changeling1
Outlaws1
Party9
Land36
Nonbasic11
Basic25
Forest14
Island11
Plains8
Instant9
Sorcery9
Enchantment7
Artifact4
Legends10
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
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