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COMMANDER · DECK

Necrobloom

Bracket 4 · Optimized
@Sad_Villager · 2026-05-09
The Necrobloom
DECK $
$2,771.10
MYTHIC
22
RARE
73
UNCOMMON
20
COMMON
12
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

14 cards

Instant

2 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·93 CARDS·$2,206.09
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Planeswalker

3 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

7 cards

Sorcery

12 cards

Instant

8 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Emeritus of Abundance // Regrowth: infinite extra turns
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Exploration Broodship + Crucible of Worlds: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration Broodship: locks the table
  • and 36 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 39
CURVE
0041821531847576+
COLOR
W: 8 pipsB: 32 pipsG: 59.5 pipsC: 119 pips
TYPES
Land40
Nonbasic34
Basic6
Forest9
Plains9
Swamp9
Cave1
Creature28
Elf5
Elemental4
Horror3
Human3
Scout3
Frog2
Insect2
Knight2
Shaman2
Zombie2
Bat1
Bear1
Beast1
Bird1
Centaur1
Demon1
Detective1
Dryad1
Giant1
Monk1
Nightmare1
Noble1
Nymph1
Plant1
Saga1
Treefolk1
Sorcery14
Enchantment11
Case1
Centaur1
Dryad1
Giant1
Nymph1
Room1
Saga1
Artifact5
Spacecraft1
Vehicle1
Planeswalker3
Nissa2
Elspeth1
Instant2
Lesson1
Legends16
Historic22
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS48 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Forest tokens
Infinite ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Forest tokens
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite landfall triggersInfinite tapped Forest tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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