MetaMox
COMMANDER · DECK
@DevianHS · 2026-09-28
NO COMMANDER
DECK $
$2,020.49
MYTHIC
17
RARE
59
UNCOMMON
15
COMMON
9
POTENTIAL COMMANDERS3 OPTIONS

Planeswalker

1 card
NAMECOSTPRICE

Creature

2 cards
MAIN100 CARDS

Planeswalker

2 cards

Creature

26 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

15 cards

Instant

7 cards

Land

41 cards
NAMECOSTPRICE
MONEY CARDS·76 CARDS·$1,609.04
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Planeswalker

2 cards

Creature

19 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

10 cards

Instant

6 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10121132163747536+
COLOR
B: 18 pipsR: 10 pipsG: 55 pipsC: 91 pips
TYPES
Land41
Nonbasic36
Basic5
Mountain9
Swamp8
Forest7
Cave2
Urza's1
Creature26
Elf4
Elemental3
Shaman3
Dragon2
Human2
Snake2
Assassin1
Avatar1
Cat1
Centaur1
Cleric1
Cyclops1
Detective1
Druid1
Dryad1
Eldrazi1
Frog1
Horror1
Imp1
Insect1
Knight1
Lizard1
Monk1
Nightmare1
Noble1
Nymph1
Phyrexian1
Satyr1
Scout1
Spirit1
Treefolk1
Warrior1
Zombie1
Outlaws1
Party2
Sorcery15
Instant7
Artifact6
Spacecraft2
Enchantment5
Centaur1
Dryad1
Nymph1
Planeswalker2
Windgrace1
Wrenn1
Legends19
Historic24
LAND PROBABILITY
41 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.7%
TURN 531.6%
TURN 652.6%
TURN 770.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite damage
  • Near-infinite self-discard triggers
Group
Color
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