COMMANDER · DECK
@Rollerpig · 2024-08-12
DECK $
$746.81
MYTHIC
11
RARE
55
UNCOMMON
14
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
24 cardsArtifact
5 cardsSorcery
9 cardsInstant
12 cardsLand
30 cardsMONEY CARDS·63 CARDS·$586.51
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Creature
11 cardsEnchantment
18 cardsArtifact
3 cardsSorcery
7 cardsInstant
6 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldfire + Hive Mind + Thoughtseize + Tidal Barracuda: mass land denial
- Worldfire + Hive Mind + Thoughtseize + Leyline of Anticipation: mass land denial
- 3 game changers — Brackets 1 and 2 allow none
- Opposition Agent + Hive Mind + Selective Memory: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Worldfire + Hive Mind + Thoughtseize + Tidal Barracuda — Bracket 4, mass land denial
- Worldfire + Hive Mind + Thoughtseize + Leyline of Anticipation — Bracket 4, mass land denial
- Opposition Agent + Hive Mind + Selective Memory — Bracket 3, locks the table
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 35 cards not in the pool
BANNED · 1
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Swamp10
Island9
Mountain9
Enchantment26
Aura15
Curse15
Hag1
Zombie1
Creature14
Human3
Zombie2
Bird1
Fish1
Goblin1
Hag1
Horror1
Juggernaut1
Merfolk1
Phyrexian1
Rogue1
Shaman1
Shapeshifter1
Spirit1
Warlock1
Wizard1
Outlaws2
Party2
Instant12
Sorcery9
Artifact7
Bird1
Juggernaut1
Legends4
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Exile each opponent's libraryNear-infinite lifeloss
Bracket 3 · locks the tableCast any number of spells from opponents' librariesExile all nonland cards from opponents' librariesLock
Exile all libraries
Each opponent loses the gameInfinite card draw for all playersInfinite draw triggers for all playersNear-infinite damage
Infinite draw triggers for all playersNear-infinite damageEach opponent loses the gameInfinite card draw for all players
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Infinite card drawInfinite draw triggersWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile your libraryWin the game
Target opponent loses the game
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