MetaMox
COMMANDER · DECK

Curse

Bracket 4 · Optimized
@Rollerpig · 2024-08-12
DECK $
$746.81
MYTHIC
11
RARE
55
UNCOMMON
14
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

13 cards

Enchantment

24 cards

Artifact

5 cards

Sorcery

9 cards

Instant

12 cards

Land

30 cards
MONEY CARDS·63 CARDS·$586.51
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Creature

11 cards

Enchantment

18 cards

Artifact

3 cards

Sorcery

7 cards

Instant

6 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Worldfire + Hive Mind + Thoughtseize + Tidal Barracuda: mass land denial
  • Worldfire + Hive Mind + Thoughtseize + Leyline of Anticipation: mass land denial
  • 3 game changers — Brackets 1 and 2 allow none
  • Opposition Agent + Hive Mind + Selective Memory: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
30411521531147586+
COLOR
U: 34 pipsB: 37 pipsR: 17 pipsC: 131 pips
TYPES
Land36
Nonbasic27
Basic9
Swamp10
Island9
Mountain9
Enchantment26
Aura15
Curse15
Hag1
Zombie1
Creature14
Human3
Zombie2
Bird1
Fish1
Goblin1
Hag1
Horror1
Juggernaut1
Merfolk1
Phyrexian1
Rogue1
Shaman1
Shapeshifter1
Spirit1
Warlock1
Wizard1
Outlaws2
Party2
Instant12
Sorcery9
Artifact7
Bird1
Juggernaut1
Legends4
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Exile each opponent's libraryNear-infinite lifeloss
Bracket 3 · locks the tableCast any number of spells from opponents' librariesExile all nonland cards from opponents' librariesLock
Each opponent loses the gameInfinite card draw for all playersInfinite draw triggers for all playersNear-infinite damage
Infinite draw triggers for all playersNear-infinite damageEach opponent loses the gameInfinite card draw for all players
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Infinite card drawInfinite draw triggersWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile your libraryWin the game
Target opponent loses the game
Group
Color
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