MetaMox
COMMANDER · DECK

Hearthhull, the Commander - Jund - EDH

@Pedrovsky_Thousand_Faces · 2026-10-04
DECK $
$567.04
MYTHIC
15
RARE
45
UNCOMMON
14
COMMON
26
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

4 cards

Sorcery

9 cards

Instant

9 cards

Land

33 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0071132193547576+
COLOR
B: 16 pipsR: 11 pipsG: 54 pipsC: 112 pips
TYPES
Land41
Nonbasic30
Basic11
Forest10
Swamp9
Mountain7
Creature32
Elf6
Insect6
Human4
Scout4
Warrior4
Druid3
Elemental3
Shaman3
Snake3
Beast2
Zombie2
Avatar1
Citizen1
Cleric1
Detective1
Devil1
Dragon1
Frog1
God1
Horror1
Minotaur1
Mutant1
Nightmare1
Noble1
Satyr1
Wizard1
Party6
Instant9
Sorcery9
Artifact5
Spacecraft2
Enchantment4
Room1
Legends13
Historic17
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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