MetaMox
COMMANDER · DECK

Cedh Crystal

Bracket 4 · Optimized
@M61 · 2026-07-04
DECK $
$6,231.15
MYTHIC
11
RARE
57
UNCOMMON
15
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

18 cards

Enchantment

11 cards

Artifact

8 cards

Sorcery

6 cards

Instant

22 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·79 CARDS·$4,978.59
Sign in to save your threshold.

Planeswalker

1 card

Creature

17 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

2 cards

Instant

17 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler: locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 11 game changers — cEDH lists run 10 or more
CURVE
20171202183643506+
COLOR
W: 13 pipsU: 39 pipsR: 10 pipsG: 16 pipsC: 67 pips
TYPES
Land33
Nonbasic29
Basic4
Forest7
Plains7
Island6
Mountain4
Instant22
Trap1
Creature19
Human8
Hero3
Wizard3
Bird2
Druid2
Elf2
Merfolk2
Noble2
Scout2
Spirit2
Advisor1
Bard1
Citizen1
Cleric1
Faerie1
Gamma1
Goblin1
Inhuman1
Rogue1
Soldier1
Sorcerer1
Treefolk1
Warrior1
Outlaws1
Party6
Enchantment11
Aura5
Artifact9
Equipment1
Human1
Soldier1
Sorcery6
Planeswalker1
Teferi1
Legends10
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Group
Color
View
Comments · 0
No comments yet.