COMMANDER · DECK
Hope Estheim - Azorius mill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
26 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
2 cardsInstant
15 cardsLand
34 cardsSIDEBOARD24 CARDS
Planeswalker
1 cardCreature
9 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
6 cardsMAYBE34 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
12 cardsInstant
7 cardsLand
2 cardsMONEY CARDS·126 CARDS·$3,610.30
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Planeswalker
2 cardsCreature
38 cardsEnchantment
8 cardsArtifact
27 cardsSorcery
4 cardsInstant
23 cardsLand
29 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic27
Basic7
Island8
Plains6
Urza's2
Cave1
Gate1
Saga1
Creature27
Human15
Cleric5
Wizard3
Advisor2
Bard2
Shapeshifter2
Soldier2
Angel1
Beast1
Bird1
Cat1
Construct1
Gnome1
God1
Golem1
Halfling1
Illusion1
Monk1
Otter1
Rogue1
Scout1
Spirit1
Villain1
Warrior1
Changeling1
Outlaws1
Party10
Artifact21
Construct1
Golem1
Human1
Soldier1
Instant16
Enchantment7
God1
Saga1
Urza's1
Sorcery3
Planeswalker1
Teferi1
Legends19
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- You have protection from everything
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite colored mana
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite colorless mana
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite colorless mana
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite mana among colors of legendary creatures and planeswalkers you control
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite artifact ETB
- Near-infinite artifact LTB
- Infinite card draw
- Infinite draw triggers
- Near-infinite colorless mana
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 22 cards not in the pool
BANNED · 5
NOT IN THE POOL · 22
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