MetaMox
COMMANDER · DECK

KTT Farming

Bracket 4 · Optimized
@mriotto · 2026-07-19
The Necrobloom
DECK $
$1,117.83
MYTHIC
27
RARE
62
UNCOMMON
22
COMMON
16
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

4 cards

Sorcery

14 cards

Instant

6 cards

Land

30 cards
MONEY CARDS·74 CARDS·$880.12
Sign in to save your threshold.

Creature

27 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

6 cards

Sorcery

9 cards

Instant

8 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
00718218311410576+
COLOR
W: 28 pipsB: 24 pipsG: 39 pipsC: 131 pips
TYPES
Land38
Nonbasic29
Basic9
Forest5
Plains4
Swamp4
Demon1
God1
Creature30
Human6
Horror4
Snake3
Cleric2
Demon2
Elemental2
Elf2
Frog2
Insect2
Scout2
Angel1
Artificer1
Avatar1
Bear1
Beast1
Bird1
Construct1
Dragon1
Druid1
Elder1
God1
Knight1
Monk1
Phyrexian1
Plant1
Soldier1
Squirrel1
Treefolk1
Vampire1
Warlock1
Warrior1
Zombie1
Outlaws1
Party3
Sorcery14
Adventure1
Enchantment12
Adventure1
Aura1
Avatar1
Horror1
Artifact6
Construct1
Equipment1
Human1
Soldier1
Instant6
Legends15
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.