SORCERY
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesFight — Each of those creatures deals damage equal to its power to the other.
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- WWizards of the Coast2020-06-23Official RulingYou can cast Primal Might with 0 as the value of X to just have the two target creatures fight.
- WWizards of the Coast2020-06-23Official RulingIf you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.
- WWizards of the Coast2020-06-23Official RulingIf the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.
- WWizards of the Coast2020-06-23Official RulingYou can cast Primal Might targeting only the creature you control.
Rulings via Scryfall
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