CEDH · DECK
Bjorna, Nightfall Alchemist + Wernog, Rider's Chaplain
@Bryce Carter [feet] · #5-8 · cEDH Singularity Series #2 @ Game Universe (Franklin, WI) · 2026-05-09
DECK $
$6,426.93
MYTHIC
15
RARE
63
UNCOMMON
12
COMMON
9
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
8 cardsInstant
30 cardsLand
25 cardsMONEY CARDS·90 CARDS·$5,138.42
Sign in to save your threshold.
Creature
17 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
7 cardsInstant
29 cardsLand
22 cardsCURVE
COLOR
TYPES
Instant30
Trap1
Land25
Nonbasic25
Island3
Mountain3
Plains3
Swamp3
Town1
Creature19
Human6
Bard2
Rogue2
Soldier2
Wizard2
Advisor1
Ape1
Archer1
Bird1
Cleric1
Dwarf1
Faerie1
Goblin1
God1
Halfling1
Horror1
Kobold1
Kraken1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Ranger1
Sorcerer1
Spirit1
Warrior1
Outlaws3
Party6
Artifact15
God1
Human1
Soldier1
Sorcery8
Enchantment5
Legends10
Historic22
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering