MetaMox
COMMANDER · DECK

Stuffy Taunter

Bracket 4 · Optimized
2020-07-07
Zacama, Primal Calamity
BANNED: 2 CARDS
DECK $
$2,903.01
MYTHIC
26
RARE
118
UNCOMMON
33
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

9 cards

Instant

8 cards

Land

29 cards
NAMECOSTPRICE
MAYBE85 CARDS

Planeswalker

4 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

13 cards

Sorcery

10 cards

Instant

13 cards

Land

2 cards
MONEY CARDS·133 CARDS·$2,227.74
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Planeswalker

3 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

25 cards

Artifact

16 cards

Sorcery

14 cards

Instant

15 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
  • Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
  • Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
  • and 19 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
CURVE
00111821331345596+
COLOR
W: 14.5 pipsR: 22.5 pipsG: 36 pipsC: 142 pips
TYPES
Land40
Nonbasic26
Basic14
Mountain10
Forest6
Plains4
Creature25
Dinosaur4
Human4
Elf2
Insect2
Monk2
Shaman2
Bear1
Cat1
Construct1
Dragon1
Dryad1
Elder1
Elemental1
Goblin1
God1
Knight1
Minotaur1
Nymph1
Snake1
Spider1
Troll1
Warrior1
Wizard1
Wurm1
Party2
Enchantment14
Aura3
Dryad1
God1
Nymph1
Sorcery9
Arcane1
Artifact8
Equipment4
Construct1
Instant8
Legends8
Historic14
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Infinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite damage to most creatures
Infinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to most creatures
Infinite damage to one opponent
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Near-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Infinite creature tokensInfinite damageInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Infinite creature tokensInfinite damageInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking
Group
Color
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