COMMANDER · DECK
Selvala Deck
Bracket 4 · Optimized2020-05-15
DECK $
$1,351.99
MYTHIC
9
RARE
33
UNCOMMON
18
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
9 cardsInstant
9 cardsLand
8 cardsMONEY CARDS·52 CARDS·$1,069.35
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Planeswalker
1 cardsCreature
23 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
6 cardsInstant
8 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Temur Sabertooth + Hyrax Tower Scout + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Temur Sabertooth + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Kogla, the Titan Ape + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature39
Elf11
Druid6
Dinosaur3
Human3
Hydra3
Phyrexian3
Scout3
Treefolk3
Cat2
Construct2
Eldrazi2
Ranger2
Shaman2
Warrior2
Ape1
Beast1
Bird1
Dreadnought1
Elder1
Faerie1
God1
Insect1
Knight1
Plant1
Praetor1
Snake1
Troll1
Werewolf1
Wolf1
Wurm1
Party2
Land33
Nonbasic7
Basic26
Forest26
Instant9
Sorcery9
Enchantment7
Aura3
Treefolk1
Artifact5
Construct2
Phyrexian2
Dreadnought1
Equipment1
Wolf1
Planeswalker1
Garruk1
Legends10
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored manaInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce