COMMANDER · DECK
Talion cEDH
Bracket 4 · Optimized@Hemgi · 2025-04-20
DECK $
$824.25
MYTHIC
9
RARE
40
UNCOMMON
38
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
8 cardsInstant
23 cardsLand
30 cardsMONEY CARDS·69 CARDS·$646.28
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Planeswalker
1 cardsCreature
15 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
7 cardsInstant
20 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Divining Witch + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic28
Basic4
Island3
Swamp3
Desert1
Goblin1
Sphere1
Weird1
Instant26
Trap1
Creature18
Human6
Wizard5
Phyrexian2
Rogue2
Spirit2
Archer1
Bird1
Dauthi1
Drake1
Faerie1
Goblin1
Horror1
Illusion1
Merfolk1
Noble1
Orc1
Shapeshifter1
Spellshaper1
Weird1
Outlaws2
Party7
Artifact17
Phyrexian2
Bird1
Equipment1
Horror1
Shapeshifter1
Enchantment8
Aura1
Sorcery8
Planeswalker2
Ashiok1
Narset1
Legends3
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game