COMMANDER · DECK
Vacation Time
Bracket 4 · Optimized2020-06-25
DECK $
$2,632.48
MYTHIC
5
RARE
60
UNCOMMON
12
COMMON
23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
29 cardsArtifact
5 cardsInstant
18 cardsLand
22 cardsMONEY CARDS·71 CARDS·$2,098.64
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Creature
7 cardsEnchantment
26 cardsArtifact
4 cardsInstant
16 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Glacial Chasm + Solemnity: locks the table
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Helm of Obedience + Rest in Peace: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
3 banned cards, 40 cards not in the pool
BANNED · 3
NOT IN THE POOL · 40
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Island10
Swamp10
Plains8
Enchantment30
Aura3
Human1
Soldier1
Instant18
Creature13
Human4
Soldier2
Wizard2
Atog1
Eldrazi1
Elemental1
Homunculus1
Jellyfish1
Leviathan1
Spirit1
Thopter1
Wall1
Party2
Artifact7
Leviathan1
Thopter1
Legends6
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Exile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
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