MetaMox
COMMANDER · DECK

keaton pirates

Bracket 4 · Optimized
@IsaacHendrickson · 2025-02-28
DECK $
$237.72
MYTHIC
1
RARE
27
UNCOMMON
25
COMMON
47
COMMAND2 CARDS
MAIN98 CARDS

Creature

23 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

9 cards

Instant

24 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver: early two-card combo, for four mana or less
  • and 8 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
CURVE
10191182163344556+
COLOR
U: 54 pipsR: 26 pipsC: 86 pips
TYPES
Land32
Nonbasic13
Basic19
Island11
Mountain8
Creature25
Pirate6
Human5
Goblin4
Siren3
Artificer2
Horror2
Shapeshifter2
Spirit2
Wizard2
Ape1
Avatar1
Berserker1
Dinosaur1
Dog1
Dragon1
Dwarf1
Elder1
Elemental1
Lizard1
Minotaur1
Phyrexian1
Scout1
Soldier1
Treasure1
Warrior1
Outlaws6
Party3
Instant24
Shapeshifter1
Sorcery10
Avatar1
Artifact6
Dog1
Horror1
Phyrexian1
Treasure1
Enchantment6
Aura3
Legends6
Historic12
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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