MetaMox
COMMANDER · DECK

Tymna thras

Bracket 4 · Optimized
@Jirach1 · 2025-02-11
DECK $
$9,952.71
MYTHIC
23
RARE
58
UNCOMMON
14
COMMON
4
COMMAND2 CARDS
MAIN98 CARDS

Creature

19 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

8 cards

Instant

26 cards

Land

27 cards
MONEY CARDS·93 CARDS·$7,959.14
Sign in to save your threshold.

Creature

21 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

6 cards

Instant

25 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 22 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 22 game changers — cEDH lists run 10 or more
CURVE
60261202103742506+
COLOR
W: 13 pipsU: 24 pipsB: 14.5 pipsG: 22.5 pipsC: 60 pips
TYPES
Land27
Nonbasic27
Island5
Forest4
Swamp4
Plains3
Instant26
Trap1
Creature21
Human9
Druid3
Wizard3
Bird2
Cleric2
Elf2
Halfling2
Merfolk2
Rogue2
Shaman2
Soldier2
Archer1
Bard1
Citizen1
Orc1
Otter1
Ranger1
Scout1
Spirit1
Squirrel1
Warlock1
Outlaws3
Party7
Artifact14
Human1
Soldier1
Sorcery8
Enchantment5
Aura1
Legends12
Historic23
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue manaInfinite green mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Group
Color
View
Comments · 0
No comments yet.