COMMANDER · DECK
Quandrix, Landfall, tokens
Bracket 4 · Optimized@Mrloki607 · 2026-09-07
DECK $
$404.01
MYTHIC
7
RARE
33
UNCOMMON
14
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
6 cardsSorcery
21 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·39 CARDS·$308.00
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Planeswalker
2 cardsCreature
14 cardsEnchantment
5 cardsSorcery
9 cardsInstant
1 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Springheart Nantuko + Nissa, Who Shakes the World: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator: locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Springheart Nantuko + Nissa, Who Shakes the World — Bracket 4, early two-card combo, for four mana or less
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic13
Basic27
Forest18
Island11
Creature23
Human4
Snake4
Beast3
Druid3
Elf3
Adventure2
Elemental2
Insect2
Monk2
Scout2
Cleric1
Detective1
Dragon1
Dryad1
Elder1
Faerie1
Giant1
Horror1
Kraken1
Merfolk1
Noble1
Nymph1
Plant1
Serpent1
Shaman1
Wizard1
Party2
Sorcery23
Adventure2
Detective1
Faerie1
Giant1
Human1
Enchantment8
Class1
Dryad1
Insect1
Monk1
Nymph1
Instant8
Planeswalker2
Nissa1
Oko1
Legends9
Historic9
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, for four mana or lessInfinite landfall triggersInfinite tapped Forest tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield