COMMANDER · DECK
@Anonymous · 2026-08-31
DECK $
$1,239.39
MYTHIC
16
RARE
27
UNCOMMON
30
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
4 cardsInstant
15 cardsLand
33 cardsMONEY CARDS·59 CARDS·$979.47
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Planeswalker
2 cardsCreature
9 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
2 cardsInstant
9 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Gogo, Master of Mimicry + Magosi, the Waterveil: infinite extra turns
- Teferi, Temporal Archmage + Lithoform Engine: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Gogo, Master of Mimicry + Magosi, the Waterveil — Bracket 4, infinite extra turns
- Teferi, Temporal Archmage + Lithoform Engine — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land41
Nonbasic32
Basic9
Island10
Urza's5
Cave2
Mine1
Power-plant1
Saga1
Tower1
Artifact21
Construct1
Elk1
Equipment1
Creature16
Human5
Wizard4
Rogue2
Adventure1
Bird1
Construct1
Dragon1
Eldrazi1
Elemental1
Elk1
Faerie1
Fish1
Horror1
Pirate1
Saga1
Scientist1
Serpent1
Siren1
Spellshaper1
Spirit1
Outlaws3
Party6
Instant16
Adventure1
Human1
Scientist1
Enchantment7
Aura2
Saga2
Dragon1
Urza's1
Sorcery4
Planeswalker2
Teferi1
Ugin1
Legends16
Historic34
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock