MetaMox
COMMANDER · DECK

My memories will be part of the sky...2.0

Bracket 4 · Optimized
@GreatGonzo · 2025-09-02
Vivi Ornitier
DECK $
$1,338.38
MYTHIC
26
RARE
85
UNCOMMON
62
COMMON
69
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

15 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

16 cards

Instant

26 cards

Land

21 cards
MAYBE125 CARDS

Planeswalker

1 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

17 cards

Sorcery

19 cards

Instant

27 cards

Battle

1 cards

Land

6 cards
MONEY CARDS·120 CARDS·$1,044.82
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Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

15 cards

Sorcery

20 cards

Instant

30 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Vivi Ornitier + Quicksilver Elemental: early two-card combo, for four mana or less
  • Exalted Flamer of Tzeentch + Time Warp: infinite extra turns
  • Invasion of Arcavios // Invocation of the Founders + Hullbreaker Horror + Time Warp: infinite extra turns
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
10271192153242536+
COLOR
U: 55 pipsR: 26 pipsC: 66 pips
TYPES
Land30
Nonbasic19
Basic11
Island7
Mountain5
Town5
Adventure1
Instant27
Adventure1
Town1
Creature16
Wizard8
Human7
Dragon2
Horror2
Dwarf1
Efreet1
Elemental1
God1
Kraken1
Phyrexian1
Scout1
Shaman1
Tyranid1
Villain1
Party8
Sorcery16
Artifact7
Equipment1
God1
Horror1
Phyrexian1
Enchantment7
Aura3
Legends12
Historic16
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Infinite LTBInfinite ETBInfinite death triggersInfinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, for four mana or lessInfinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite creature ETBInfinite creature LTBInfinite storm countInfinite magecraft triggersInfinite mana lands you control can produceInfinite untap of lands you control
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