COMMANDER · DECK
Tymna/Thrasios 100
Bracket 4 · Optimized@msdragon52 · 2025-02-26
DECK $
$9,423.59
MYTHIC
15
RARE
66
UNCOMMON
14
COMMON
5
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
24 cardsLand
27 cardsMONEY CARDS·91 CARDS·$7,535.86
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Creature
24 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
6 cardsInstant
22 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Reads as cEDH
- 22 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 22 cards not in the pool
BANNED · 7
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island5
Forest4
Swamp4
Plains3
Creature26
Human8
Druid4
Elf4
Cleric3
Halfling3
Rogue3
Wizard3
Bard2
Bird2
Merfolk2
Soldier2
Spirit2
Archer1
Cat1
Citizen1
Elk1
Faerie1
Glimmer1
Orc1
Otter1
Ranger1
Shaman1
Squirrel1
Warlock1
Warrior1
Outlaws4
Party10
Instant24
Trap1
Artifact11
Human1
Soldier1
Sorcery8
Enchantment6
Aura1
Elk1
Glimmer1
Legends9
Historic18
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
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