MetaMox
COMMANDER Β· DECK

Certified Turtle 😈 Frank/Thras [cEDH]

Bracket 4 Β· Optimized
@QuincyHicks Β· 2026-03-01
DECK $
$20,389.48
MYTHIC
51
RARE
119
UNCOMMON
24
COMMON
14
COMMAND2 CARDS
MAIN98 CARDS

Creature

14 cards

Enchantment

4 cards

Artifact

17 cards

Sorcery

9 cards

Instant

29 cards
NAMECOSTPRICE

Land

25 cards
NAMECOSTPRICE
MAYBE109 CARDS

Planeswalker

2 cards

Creature

46 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

10 cards

Sorcery

15 cards

Instant

15 cards

Land

13 cards
MONEY CARDSΒ·169 CARDSΒ·$16,305.72
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Planeswalker

2 cards

Creature

52 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

20 cards

Sorcery

15 cards

Instant

35 cards
NAMECOSTPRICE

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 Β· Optimized
  • 20 game changers β€” Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Francisco, Fowl Marauder + Walking Ballista + Agatha's Soul Cauldron: early arguably two-card combo, for four mana or less, pieces included
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS Β· 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL Β· 0
None
EXTRA TURNS Β· 0
None
COMBOS Β· 9
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 20 game changers β€” cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 33 cards not in the pool
NOT IN THE POOL Β· 33
NAMECOSTTYPEPRICE
CURVE
90281182133342506+
COLOR
U: 27 pipsB: 26.5 pipsG: 15.5 pipsC: 56 pips
TYPES
Instant29
Trap1
Land25
Nonbasic25
Forest4
Island4
Swamp4
Town1
Artifact18
Construct1
Creature16
Elf4
Wizard4
Druid3
Human3
Bird2
Citizen2
Merfolk2
Archer1
Construct1
Halfling1
Orc1
Otter1
Pirate1
Shaman1
Spirit1
Treefolk1
Outlaws1
Party4
Sorcery9
Enchantment4
Legends16
Historic31
LAND PROBABILITY
25 LANDS Β· 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 3 Β· early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Infinite LTBInfinite ETB
Infinite LTBInfinite ETB
Infinite LTBInfinite ETBInfinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 Β· early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 Β· early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 Β· early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 Β· two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 Β· early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times
Bracket 3 Β· two-card combo, for six mana or less, pieces includedInfinite blue manaInfinite green mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 Β· arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 Β· early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Group
Color
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