COMMANDER · DECK
Orvar cedh - island kittencaller
Bracket 4 · Optimized@goodiebags3647 · 2025-09-10
DECK $
$5,636.53
MYTHIC
19
RARE
117
UNCOMMON
52
COMMON
62
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
5 cardsInstant
27 cardsLand
18 cardsSIDEBOARD14 CARDS
Creature
2 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
1 cardsInstant
7 cardsLand
1 cardsMAYBE141 CARDS
Planeswalker
1 cardsCreature
56 cardsEnchantment
8 cardsArtifact
23 cardsSorcery
7 cardsInstant
36 cardsLand
10 cardsMONEY CARDS·166 CARDS·$4,480.26
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Planeswalker
2 cardsCreature
46 cardsEnchantment
12 cardsArtifact
32 cardsSorcery
7 cardsInstant
44 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Orvar, the All-Form + Treachery + Clockspinning: early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Clockspinning: early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Treachery + Whim of Volrath: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Orvar, the All-Form + Treachery + Clockspinning — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Clockspinning — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Treachery + Whim of Volrath — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Whim of Volrath — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Mind Games — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic18
Basic11
Island12
Desert1
Gate1
Saga1
Urza's1
Weird1
Instant28
Trap1
Artifact19
Golem1
Creature16
Wizard5
Bird3
Human2
Otter2
Spirit2
Advisor1
Bard1
Beast1
Cat1
Cleric1
Drake1
Elemental1
Faerie1
Giant1
Golem1
Incarnation1
Rogue1
Shapeshifter1
Weird1
Changeling1
Outlaws1
Party7
Enchantment7
Aura1
Saga1
Urza's1
Sorcery6
Merfolk1
Planeswalker1
Tezzeret1
Legends10
Historic27
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite storm countInfinite creature tokensInfinite magecraft triggersInfinite landfall triggersInfinite mana permanents you control can produceInfinite copies of permanents you control
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all creaturesInfinite copies of permanents you controlInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all creaturesInfinite copies of permanents you controlInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite sacrifice triggersInfinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana