COMMANDER · DECK
Naya +1/+1 Counters
Bracket 4 · Optimized@P0T4T054CK · 2025-03-13
DECK $
$2,758.10
MYTHIC
17
RARE
48
UNCOMMON
18
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
6 cardsInstant
11 cardsLand
30 cardsMONEY CARDS·63 CARDS·$2,196.29
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Creature
21 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
3 cardsInstant
6 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Shalai and Hallar + Heliod, Sun-Crowned: early two-card combo, with no mana to spend
- Shalai and Hallar + Archangel of Thune: early two-card combo, with no mana to spend
- Shalai and Hallar + War Elemental: early two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Shalai and Hallar + Heliod, Sun-Crowned — Bracket 4, early two-card combo, with no mana to spend
- Shalai and Hallar + Archangel of Thune — Bracket 4, early two-card combo, with no mana to spend
- Shalai and Hallar + War Elemental — Bracket 4, early two-card combo, with no mana to spend
- The Red Terror + Shalai and Hallar — Bracket 4, early two-card combo, with no mana to spend
- Spike Feeder + Heliod, Sun-Crowned — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- All Will Be One + War Elemental — Bracket 3, early arguably two-card combo, with no mana to spend
- All Will Be One + The Red Terror — Bracket 3, early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Forest11
Plains10
Mountain9
Saga1
Urza's1
Creature31
Human11
Cleric4
Angel3
Elf3
Druid2
Elemental2
Noble2
Plant2
Soldier2
Spirit2
Tyranid2
Warrior2
Centaur1
Construct1
Dragon1
Eldrazi1
God1
Hydra1
Incarnation1
Knight1
Lizard1
Rhino1
Spike1
Unicorn1
Warlock1
Wizard1
Wurm1
Outlaws1
Party7
Instant13
Artifact9
Construct1
Human1
Soldier1
Enchantment9
Aura1
God1
Saga1
Urza's1
Sorcery9
Legends14
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite colored manaInfinite damageInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on a creature
Infinite ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokensInfinite +1/+1 counters on a creatureInfinite LTBInfinite sacrifice triggersInfinite death triggersInfinite colorless mana
Infinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite sacrifice triggersInfinite death triggersInfinite colorless manaInfinite +1/+1 counters on creatures you control
Infinite LTBInfinite sacrifice triggersInfinite death triggersInfinite colorless manaInfinite +1/+1 counters on creatures you controlInfinite ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
+ 75 CARDS NOT IN PRECON
+ All Will Be One+ Ancient Tomb+ Aragorn and Arwen, Wed+ Archangel of Thune+ Arid Mesa+ Aura Shards+ Bala Ged Recovery+ Basking Broodscale+ Beast Whisperer+ Biophagus+ Boseiju, Who Endures+ Bristly Bill, Spine Sower+ Chocobo Knights+ Chrome Mox+ Commercial District+ Cursed Mirror+ Defense of the Heart+ Deflecting Swat+ Eiganjo, Seat of the Empire+ Eladamri's Call+ Enlightened Tutor+ Envoy of the Ancestors+ Esper Sentinel+ Fabled Passage+ Faithless Looting+ Farewell+ Farseek+ Gatta and Luzzu+ Guardian Project+ Guide of Souls+ Heliod, Sun-Crowned+ Heroic Intervention+ Hopeful Initiate+ Jeska's Will+ Jetmir's Garden+ Kami of Whispered Hopes+ Karn's Bastion+ Kazuul's Fury+ Kodama of the West Tree+ Leinore, Autumn Sovereign+ Lush Portico+ Ondu Inversion+ Ouroboroid+ Plateau+ Railway Brawler+ Rhythm of the Wild+ Sacred Foundry+ Savannah+ Sejiri Shelter+ Shalai, Voice of Plenty+ Shatterskull Smashing+ Sheltering Landscape+ Soul's Attendant+ Spike Feeder+ Stomping Ground+ Stroke of Midnight+ Sylvan Library+ Taiga+ Teferi's Protection+ Temple Garden+ The Earth Crystal+ The Great Henge+ The One Ring+ The Red Terror+ Three Visits+ Urza's Saga+ Vanquish the Horde+ Vigor+ Walking Ballista+ War Elemental+ Wild Growth+ Windswept Heath+ Wooded Foothills+ Worldly Tutor+ Yuna's Whistle
- 73 PRECON CARDS NOT IN DECK
- Abzan Battle Priest- Abzan Falconer- Alharu, Solemn Ritualist- Armorcraft Judge- Brawn- Bretagard Stronghold- Bright-Palm, Soul Awakener- Canopy Vista- Champion of Lambholt- Cinder Glade- Commander's Sphere- Conclave Sledge-Captain- Constable of the Realm- Cultivate- Death-Greeter's Champion- Elite Scaleguard- Emergent Woodwurm- Enduring Scalelord- Evolving Wilds- Exotic Orchard- Falkenrath Exterminator- Fertilid- Field of Ruin- Flamerush Rider- Flameshadow Conjuring- Forgotten Ancient- Fortified Village- Fractured Powerstone- Furycalm Snarl- Game Trail- Generous Gift- Genesis Hydra- Guardian Scalelord- Gyre Sage- Hamza, Guardian of Arashin- Heaven /// Earth- High Sentinels of Arashin- Hindervines- Ichor Elixir- Incubation Druid- Inscription of Abundance- Ion Storm- Jungle Shrine- Juniper Order Ranger- Kessig Wolf Run- Kodama's Reach- Krenko, Tin Street Kingpin- Krosan Verge- Managorger Hydra- Mikaeus, the Lunarch- Mindless Automaton- Mossfire Valley- Mosswort Bridge- Path of Ancestry- Path of the Pyromancer- Pridemalkin- Restoration Angel- Return to Nature- Rishkar, Peema Renegade- Rogue's Passage- Semester's End- Slurrk, All-Ingesting- Strionic Resonator- Sungrass Prairie- Temple of Abandon- Temple of Plenty- Temple of the False God- Temple of Triumph- Terramorphic Expanse- Together Forever- Triskelion- Uncivil Unrest- Wood Elves