COMMANDER · DECK
Artifactatog
No bracket · Banned2020-06-17
BANNED: 3 CARDS
DECK $
$1,155.21
MYTHIC
16
RARE
52
UNCOMMON
13
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
11 cardsInstant
13 cardsLand
34 cardsMONEY CARDS·54 CARDS·$917.79
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Creature
16 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
5 cardsInstant
10 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 3 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 3
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Atogatog + Mayael's Aria + Megatog — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Mayael's Aria + Chameleon Colossus — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic33
Basic1
Gate11
Forest6
Plains4
Island2
Mountain2
Swamp2
Creature25
Atog7
Dragon4
Shapeshifter3
Elder2
Human2
Pirate2
Scout2
Artificer1
Avatar1
Berserker1
Dinosaur1
Dwarf1
Elemental1
Elf1
Goblin1
God1
Merfolk1
Noble1
Sphinx1
Warrior1
Changeling3
Outlaws2
Party1
Enchantment14
Aura2
Curse1
God1
Instant14
Sorcery11
Artifact6
Equipment2
Scout1
Legends9
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessWin the game
Gain control of all noncreature permanents
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep