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COMMANDER · DECK

Kenny Control

Bracket 4 · Optimized
@Joker Flush · 2025-03-07
DECK $
$3,578.88
MYTHIC
16
RARE
46
UNCOMMON
20
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

9 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

16 cards

Instant

18 cards

Land

41 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$2,854.57
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Creature

11 cards

Enchantment

9 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

10 cards

Instant

11 cards

Land

35 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar: locks the table
  • Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar: locks the table
  • Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar: locks the table
  • and 1 more combo that bear on the bracket, listed below
CURVE
10711521537435106+
COLOR
W: 22 pipsU: 22 pipsB: 4 pipsR: 3 pipsG: 40 pipsC: 103 pips
TYPES
Land41
Nonbasic34
Basic7
Forest12
Island7
Plains6
Swamp4
Mountain3
Instant20
Sorcery19
Arcane1
Creature15
Human6
Shaman3
Frog2
Dryad1
Eldrazi1
Elemental1
Elf1
Monk1
Noble1
Nymph1
Scout1
Snake1
Soldier1
Sphinx1
Spirit1
Warlock1
Wizard1
Outlaws1
Party1
Enchantment11
Dryad1
Elemental1
Nymph1
Room1
Artifact2
Human1
Soldier1
Legends10
Historic11
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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