COMMANDER · DECK
sythis combo + fun
Bracket 4 · Optimized@Jirach1 · 2025-03-20
DECK $
$4,455.27
MYTHIC
14
RARE
47
UNCOMMON
28
COMMON
10
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
27 cardsSorcery
2 cardsInstant
13 cardsBattle
1 cardLand
25 cardsMONEY CARDS·71 CARDS·$3,554.38
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Creature
24 cardsEnchantment
12 cardsSorcery
2 cardsInstant
10 cardsBattle
1 cardLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Living Plane + Elesh Norn, Grand Cenobite: mass land denial
- Sanctum Weaver + Seedcradle Witch: early arguably two-card combo, for four mana or less, pieces included
- Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Living Plane + Elesh Norn, Grand Cenobite — Bracket 4, mass land denial
- Sanctum Weaver + Seedcradle Witch — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sanctum Weaver + Gauntlets of Light — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 25 cards not in the pool
BANNED · 1
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Creature33
Human10
Elf5
Druid4
Cleric3
Elemental3
Soldier3
Halfling2
Incarnation2
Nymph2
Artificer1
Beast1
Bird1
Boar1
Cat1
Citizen1
Construct1
Dinosaur1
Dryad1
Elk1
God1
Knight1
Ouphe1
Phyrexian1
Praetor1
Ranger1
Shaman1
Siege1
Snake1
Spirit1
Treefolk1
Warlock1
Warrior1
Outlaws1
Party4
Enchantment33
Aura11
Nymph2
Dryad1
Elk1
God1
Human1
Land27
Nonbasic25
Basic2
Forest4
Plains4
Aura1
Gate1
Human1
Warlock1
Instant13
Sorcery3
Artifact2
Construct1
Human1
Soldier1
Battle1
Dinosaur1
Siege1
Legends16
Historic18
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
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