COMMANDER · DECK
@Anonymous · 2026-09-09
DECK $
$2,139.31
MYTHIC
14
RARE
47
UNCOMMON
17
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
6 cardsInstant
33 cardsLand
33 cardsMONEY CARDS·82 CARDS·$1,704.30
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Creature
12 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
6 cardsInstant
28 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Fire Lord Azula + Underworld Breach + Frantic Search: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Fire Lord Azula + Underworld Breach + Frantic Search — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant33
Arcane1
Lesson1
Trap1
Land33
Nonbasic28
Basic5
Island5
Swamp5
Mountain3
Saga1
Town1
Urza's1
Creature15
Human3
Spirit3
Wizard3
Bird2
Goblin2
Rogue2
Ape1
Archer1
Bard1
Cleric1
Drake1
Faerie1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Pirate1
Shaman1
Sorcerer1
Outlaws3
Party6
Artifact9
Sorcery6
Enchantment5
Saga1
Urza's1
Legends7
Historic17
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendNear-infinite untap of lands you controlInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite self-millNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers