COMMANDER · DECK
the gitrog
Bracket 4 · Optimized2020-04-07
DECK $
$610.76
MYTHIC
3
RARE
31
UNCOMMON
21
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
11 cardsInstant
21 cardsLand
16 cardsMONEY CARDS·52 CARDS·$475.86
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Creature
16 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
5 cardsInstant
15 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic14
Basic18
Swamp11
Forest9
Creature26
Elf9
Druid6
Human2
Imp2
Plant2
Shaman2
Snake2
Zombie2
Beast1
Berserker1
Bird1
Cleric1
Dog1
Dryad1
Eldrazi1
Frog1
Horror1
Nymph1
Ouphe1
Skeleton1
Sloth1
Spirit1
Troll1
Vampire1
Wall1
Warrior1
Wizard1
Party3
Instant21
Sorcery11
Artifact7
Enchantment4
Aura2
Dryad1
Nymph1
Legends2
Historic9
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers