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COMMANDER · DECK

the gitrog

Bracket 4 · Optimized
2020-04-07
The Gitrog Monster
DECK $
$610.76
MYTHIC
3
RARE
31
UNCOMMON
21
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

11 cards

Instant

21 cards

Land

16 cards
MONEY CARDS·52 CARDS·$475.86
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Creature

16 cards

Enchantment

1 cards

Artifact

5 cards

Sorcery

5 cards

Instant

15 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20261222103442516+
COLOR
B: 27.5 pipsG: 41.5 pipsC: 67 pips
TYPES
Land32
Nonbasic14
Basic18
Swamp11
Forest9
Creature26
Elf9
Druid6
Human2
Imp2
Plant2
Shaman2
Snake2
Zombie2
Beast1
Berserker1
Bird1
Cleric1
Dog1
Dryad1
Eldrazi1
Frog1
Horror1
Nymph1
Ouphe1
Skeleton1
Sloth1
Spirit1
Troll1
Vampire1
Wall1
Warrior1
Wizard1
Party3
Instant21
Sorcery11
Artifact7
Enchantment4
Aura2
Dryad1
Nymph1
Legends2
Historic9
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
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