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COMMANDER · DECK

Old Gnawbone

Bracket 3 · Upgraded
@Daenen · 2025-05-22
Old Gnawbone
DECK $
$978.92
MYTHIC
15
RARE
36
UNCOMMON
10
COMMON
39
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

3 cards

Sorcery

7 cards

Instant

11 cards

Land

8 cards
MONEY CARDS·51 CARDS·$770.77
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Planeswalker

1 cards

Creature

23 cards

Enchantment

8 cards

Artifact

3 cards

Sorcery

4 cards

Instant

6 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
10121112173548596+
COLOR
G: 84 pipsC: 126 pips
TYPES
Land36
Nonbasic7
Basic29
Forest29
Desert1
Creature32
Druid7
Elf5
Beast4
Human4
Dinosaur2
Elemental2
Scout2
Squirrel2
Ape1
Artificer1
Assembly-worker1
Bear1
Bird1
Citizen1
Construct1
Dragon1
Dryad1
Elder1
Eldrazi1
Halfling1
Hydra1
Insect1
Lizard1
Monk1
Mutant1
Nymph1
Rhino1
Snake1
Spirit1
Warrior1
Party1
Enchantment11
Aura1
Dryad1
Nymph1
Instant11
Sorcery7
Arcane1
Eldrazi1
Artifact5
Assembly-worker1
Construct1
Planeswalker1
Ugin1
Legends11
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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