COMMANDER · DECK
Mole God and the Mana Disciples
Bracket 1 · Exhibition@Scooze42 · 2025-01-17
DECK $
$563.37
MYTHIC
12
RARE
62
UNCOMMON
35
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
3 cardsInstant
16 cardsLand
27 cardsMAYBE43 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
1 cardInstant
7 cardsLand
7 cardsMONEY CARDS·62 CARDS·$423.27
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Creature
20 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
1 cardInstant
14 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 18 cards not in the pool
BANNED · 1
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Forest10
Mountain6
Elemental1
Creature35
Druid9
Human8
Elf6
Shaman3
Beast2
Citizen2
Dragon2
God2
Scout2
Spider2
Ape1
Avatar1
Bird1
Cat1
Dinosaur1
Dog1
Elder1
Elemental1
Frog1
Glimmer1
Halfling1
Knight1
Mole1
Phyrexian1
Plant1
Ranger1
Rogue1
Satyr1
Snake1
Toy1
Vampire1
Wall1
Outlaws1
Party1
Instant17
Eldrazi1
Lesson1
Artifact8
Equipment3
Spider1
Toy1
Enchantment6
Dog1
Glimmer1
God1
Sorcery6
Legends10
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite combat phasesInfinite green manaInfinite red mana
Infinite combat phases
Near-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat phasesInfinite green manaInfinite red mana
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Infinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat phases
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Infinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
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