COMMANDER · DECK
Thrasios/Vial Budget Cedh
Bracket 4 · Optimized@Jimmy321 · 2025-04-10
DECK $
$2,405.81
MYTHIC
19
RARE
63
UNCOMMON
16
COMMON
2
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
21 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
10 cardsInstant
17 cardsLand
32 cardsMONEY CARDS·90 CARDS·$1,920.05
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Creature
22 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
8 cardsInstant
16 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fear of Missing Out — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic32
Island5
Swamp5
Forest4
Mountain4
Creature23
Human4
Goblin3
Shaman3
Wizard3
Druid2
Faerie2
Merfolk2
Rogue2
Avatar1
Beast1
Berserker1
Bird1
Cat1
Citizen1
Dinosaur1
Elder1
Elf1
Elk1
Glimmer1
Halfling1
Horror1
Illusion1
Kraken1
Monkey1
Nightmare1
Noble1
Phyrexian1
Pirate1
Spirit1
Outlaws3
Party5
Instant18
Trap1
Artifact13
Sorcery11
Avatar1
Enchantment7
Elk1
Glimmer1
Nightmare1
Legends11
Historic22
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite black manaCast a subset of spells in your graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count