COMMANDER · DECK
Malcolm / Kediss $100
Bracket 3 · Upgraded@mugellimio · 2025-02-03
DECK $
$210.46
MYTHIC
1
RARE
25
UNCOMMON
28
COMMON
46
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
9 cardsInstant
24 cardsLand
15 cardsMONEY CARDS·34 CARDS·$151.98
Sign in to save your threshold.
Creature
14 cardsEnchantment
1 cardArtifact
2 cardsSorcery
3 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Glint-Horn Buccaneer + Tandem Lookout: arguably two-card combo, for six mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Island11
Mountain8
Djinn1
Monk1
Weird1
Creature26
Pirate6
Human5
Goblin4
Siren3
Artificer2
Shapeshifter2
Spirit2
Wizard2
Ape1
Avatar1
Berserker1
Dinosaur1
Djinn1
Dog1
Dragon1
Dwarf1
Elder1
Elemental1
Horror1
Lizard1
Minotaur1
Monk1
Scout1
Soldier1
Treasure1
Warrior1
Weird1
Outlaws6
Party3
Instant24
Shapeshifter1
Sorcery10
Avatar1
Enchantment6
Aura2
Artifact4
Dog1
Treasure1
Legends6
Historic10
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite colored manaInfinite damageInfinite Treasure tokens
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Comments · 0
No comments yet.