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COMMANDER · DECK

Donna Reflection B3

Bracket 4 · Optimized
@Aberdonia · 2026-10-06
102 CARDS (LIMIT 100)
DECK $
$1,013.77
MYTHIC
9
RARE
61
UNCOMMON
20
COMMON
12
COMMAND2 CARDS

Creature

2 cards
MAIN100 CARDS

Creature

20 cards

Enchantment

10 cards

Artifact

13 cards

Sorcery

3 cards

Instant

20 cards

Land

28 cards
MONEY CARDS·59 CARDS·$798.31
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Creature

12 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

1 cards

Instant

11 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Donna Noble: early two-card combo, with no mana to spend
  • Donna Noble + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
  • and 19 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
CURVE
00512121531744526+
COLOR
W: 32.5 pipsU: 12 pipsR: 31.5 pipsC: 116 pips
TYPES
Land36
Nonbasic27
Basic9
Plains11
Island7
Mountain7
Djinn1
Monk1
Weird1
Creature22
Human9
Wizard3
Cleric2
Goblin2
Spirit2
Avatar1
Bird1
Construct1
Detective1
Djinn1
Doctor1
Elemental1
Gnome1
Halfling1
Hero1
Knight1
Lord1
Minotaur1
Monk1
Scout1
Soldier1
Time1
Weird1
Werewolf1
Party5
Instant21
Artifact15
Equipment4
Construct1
Human1
Soldier1
Enchantment10
Aura4
Sorcery4
Legends7
Historic21
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Near-infinite damage to all players
Infinite magecraft triggers
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