COMMANDER · DECK
Donna Reflection B3
Bracket 4 · Optimized@Aberdonia · 2026-10-06
102 CARDS (LIMIT 100)
DECK $
$1,013.77
MYTHIC
9
RARE
61
UNCOMMON
20
COMMON
12
COMMAND2 CARDS
Creature
2 cardsMAIN100 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
3 cardsInstant
20 cardsLand
28 cardsMONEY CARDS·59 CARDS·$798.31
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Creature
12 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
1 cardsInstant
11 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble: early two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- and 19 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble — Bracket 4, early two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Screaming Nemesis — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + With Great Power . . . — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Repercussion + Donna Noble + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Repercussion + Donna Noble + With Great Power . . . — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + With Great Power . . . — Bracket 3, early arguably two-card combo, for four mana or less
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Plains11
Island7
Mountain7
Djinn1
Monk1
Weird1
Creature22
Human9
Wizard3
Cleric2
Goblin2
Spirit2
Avatar1
Bird1
Construct1
Detective1
Djinn1
Doctor1
Elemental1
Gnome1
Halfling1
Hero1
Knight1
Lord1
Minotaur1
Monk1
Scout1
Soldier1
Time1
Weird1
Werewolf1
Party5
Instant21
Artifact15
Equipment4
Construct1
Human1
Soldier1
Enchantment10
Aura4
Sorcery4
Legends7
Historic21
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to all players
Infinite magecraft triggers