COMMANDER · DECK
2020-06-26
304 CARDS (LIMIT 100)
DECK $
$1,664.33
MYTHIC
47
RARE
137
UNCOMMON
61
COMMON
59
COMMAND1 CARD
Creature
1 cardMAIN303 CARDS
Planeswalker
13 cardsCreature
114 cardsEnchantment
31 cardsArtifact
27 cardsSorcery
48 cardsInstant
21 cardsLand
49 cardsMONEY CARDS·150 CARDS·$1,290.64
Sign in to save your threshold.
Planeswalker
9 cardsCreature
44 cardsEnchantment
17 cardsArtifact
17 cardsSorcery
24 cardsInstant
13 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- and 16 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 19
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 137 cards not in the pool
BANNED · 2
NOT IN THE POOL · 137
137 results · 120 per page
Page 1 of 2
137 results · 120 per page
Page 1 of 2
CURVE
COLOR
TYPES
Creature115
Elf24
Druid16
Human14
Elemental12
Scout10
Beast9
Shaman8
Eldrazi6
Dinosaur4
Dryad4
Hydra4
Plant4
Snake4
Wurm4
Insect3
Monk3
Warrior3
Avatar2
Cat2
Centaur2
Construct2
Merfolk2
Ooze2
Ranger2
Satyr2
Spirit2
Treefolk2
Adventure1
Ally1
Antelope1
Basilisk1
Cleric1
Elder1
Elephant1
Forest1
Fungus1
Giant1
God1
Nissa1
Nymph1
Ouphe1
Phyrexian1
Praetor1
Sloth1
Sorcerer1
Troll1
Wizard1
Wolf1
Party5
Land50
Nonbasic50
Desert1
Dryad1
Forest1
Sorcery49
Adventure1
Arcane1
Eldrazi1
Giant1
Enchantment35
Aura5
Centaur1
Dryad1
God1
Human1
Nymph1
Saga1
Treefolk1
Artifact30
Equipment5
Construct2
Instant21
Arcane1
Planeswalker14
Nissa7
Garruk3
Elf1
Karn1
Scout1
Ugin1
Vivien1
Yanggu1
Legends40
Historic67
LAND PROBABILITY
49 LANDS · 303 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 450.7%
TURN 582.6%
TURN 695.0%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite mana lands you control can produce
Infinite mana lands you control can produceInfinite green mana that can only be spent to activate abilities of creaturesInfinite green mana that can only be spent to cast creature spellsInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Comments · 0
No comments yet.