MetaMox
COMMANDER · DECK

Azusa

Bracket 4 · Optimized
2020-06-26
Azusa, Lost but Seeking
304 CARDS (LIMIT 100)
DECK $
$1,664.33
MYTHIC
47
RARE
137
UNCOMMON
61
COMMON
59
COMMAND1 CARD

Creature

1 card
MAIN303 CARDS

Planeswalker

13 cards

Creature

114 cards
NAMECOSTPRICE

Enchantment

31 cards
NAMECOSTPRICE

Artifact

27 cards

Sorcery

48 cards
NAMECOSTPRICE

Instant

21 cards

Land

49 cards
NAMECOSTPRICE
MONEY CARDS·150 CARDS·$1,290.64
Sign in to save your threshold.

Planeswalker

9 cards

Creature

44 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

17 cards

Sorcery

24 cards

Instant

13 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 16 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 19
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 137 cards not in the pool
BANNED · 2
NOT IN THE POOL · 137
137 results · 120 per page
Page 1 of 2
NAMECOSTTYPEPRICE
137 results · 120 per page
Page 1 of 2
CURVE
40311492513334315546+
COLOR
G: 315 pipsC: 650 pips
TYPES
Creature115
Elf24
Druid16
Human14
Elemental12
Scout10
Beast9
Shaman8
Eldrazi6
Dinosaur4
Dryad4
Hydra4
Plant4
Snake4
Wurm4
Insect3
Monk3
Warrior3
Avatar2
Cat2
Centaur2
Construct2
Merfolk2
Ooze2
Ranger2
Satyr2
Spirit2
Treefolk2
Adventure1
Ally1
Antelope1
Basilisk1
Cleric1
Elder1
Elephant1
Forest1
Fungus1
Giant1
God1
Nissa1
Nymph1
Ouphe1
Phyrexian1
Praetor1
Sloth1
Sorcerer1
Troll1
Wizard1
Wolf1
Party5
Land50
Nonbasic50
Desert1
Dryad1
Forest1
Sorcery49
Adventure1
Arcane1
Eldrazi1
Giant1
Enchantment35
Aura5
Centaur1
Dryad1
God1
Human1
Nymph1
Saga1
Treefolk1
Artifact30
Equipment5
Construct2
Instant21
Arcane1
Planeswalker14
Nissa7
Garruk3
Elf1
Karn1
Scout1
Ugin1
Vivien1
Yanggu1
Legends40
Historic67
LAND PROBABILITY
49 LANDS · 303 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 450.7%
TURN 582.6%
TURN 695.0%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite mana lands you control can produce
Infinite mana lands you control can produceInfinite green mana that can only be spent to activate abilities of creaturesInfinite green mana that can only be spent to cast creature spellsInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.