MetaMox
COMMANDER · DECK

Kenrith cEDH 06/04/2024

Bracket 4 · Optimized
2020-06-14
DECK $
$10,245.61
MYTHIC
12
RARE
74
UNCOMMON
18
COMMON
10
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

17 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

6 cards

Instant

28 cards

Land

29 cards
SIDEBOARD7 CARDS

Creature

2 cards

Enchantment

1 card

Artifact

1 card
NAMECOSTPRICE

Instant

3 cards
MAYBE7 CARDS

Planeswalker

1 card

Creature

3 cards

Artifact

1 card

Sorcery

1 card

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·104 CARDS·$8,192.27
Sign in to save your threshold.

Planeswalker

3 cards

Creature

20 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

6 cards

Instant

30 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 18 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 18 game changers — cEDH lists run 10 or more
CURVE
60231242133242506+
COLOR
W: 13 pipsU: 31 pipsB: 10.5 pipsR: 5 pipsG: 21.5 pipsC: 47 pips
TYPES
Land29
Nonbasic29
Forest4
Island4
Mountain4
Plains4
Swamp4
Instant28
Creature18
Human7
Druid4
Elf4
Cleric2
Shaman2
Soldier2
Wizard2
Bird1
Dinosaur1
Goblin1
Halfling1
Merfolk1
Mutant1
Noble1
Ranger1
Rogue1
Scout1
Spirit1
Vedalken1
Outlaws1
Party5
Artifact12
Human1
Soldier1
Enchantment6
Aura1
Sorcery6
Planeswalker2
Jace1
Wrenn1
Legends6
Historic17
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainReturn all creature cards from all graveyards to the battlefield under your controlInfinite card draw for any number of playersInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you control
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Group
Color
View
Comments · 0
No comments yet.