MetaMox
COMMANDER · DECK

Boros reckener

Bracket 3 · Upgraded
@Iz · 2026-09-13
Piru, the Volatile
DECK $
$399.53
MYTHIC
7
RARE
63
UNCOMMON
12
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

7 cards

Instant

7 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·49 CARDS·$305.82
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Creature

19 cards

Enchantment

4 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

4 cards

Instant

4 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner: early arguably two-card combo, with no mana to spend
  • Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll: early arguably two-card combo, with no mana to spend
  • Ill-Tempered Loner // Howlpack Avenger + Spitemare: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0071821731049576+
COLOR
W: 31.5 pipsB: 38 pipsR: 29.5 pipsC: 111 pips
TYPES
Land41
Nonbasic29
Basic12
Swamp10
Mountain8
Plains8
Aura1
Creature39
Human10
Dragon5
Warlock4
Zombie4
Angel3
Goblin3
Knight3
Rogue3
Vampire3
Construct2
Elemental2
Wizard2
Adventure1
Advisor1
Archon1
Bird1
Elder1
God1
Golem1
Halfling1
Jellyfish1
Lizard1
Minotaur1
Pirate1
Shaman1
Skeleton1
Sliver1
Soldier1
Spirit1
Warrior1
Werewolf1
Outlaws8
Party6
Instant9
Adventure1
Dragon1
Enchantment8
Aura3
God1
Sorcery8
Vampire1
Warlock1
Artifact5
Construct2
Angel1
Equipment1
Golem1
Legends15
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Group
Color
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