COMMANDER · DECK
Tayam Aristocrats
Bracket 4 · Optimized2020-06-10
DECK $
$771.57
MYTHIC
8
RARE
37
UNCOMMON
23
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
10 cardsInstant
5 cardsLand
20 cardsMONEY CARDS·51 CARDS·$601.00
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Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tayam, Luminous Enigma + Devoted Druid: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Tayam, Luminous Enigma + Promise of Bunrei + Phyrexian Altar: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tayam, Luminous Enigma + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Tayam, Luminous Enigma + Promise of Bunrei + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Swamp9
Forest8
Plains8
Creature32
Human10
Druid7
Elf6
Shaman5
Insect3
Warrior3
Zombie3
Cleric2
Vampire2
Wizard2
Ally1
Beast1
Bird1
Cat1
Giant1
Knight1
Minion1
Nightmare1
Phyrexian1
Plant1
Rogue1
Snake1
Soldier1
Spirit1
Treefolk1
Wall1
Outlaws1
Party8
Artifact10
Equipment1
Sorcery10
Enchantment6
Instant5
Planeswalker1
Nissa1
Legends9
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite lifegain triggersNear-infinite lifeloss
ADDITIONAL REQUIREMENTS
Creature with Undying
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield