MetaMox
COMMANDER · DECK

Commander 2016 Set

Bracket 4 · Optimized
@OmniDaddy · 2026-09-15
DECK $
$4,080.63
MYTHIC
21
RARE
54
UNCOMMON
15
COMMON
10
COMMAND2 CARDS
MAIN98 CARDS

Creature

22 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

2 cards

Instant

21 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·83 CARDS·$3,260.42
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Creature

19 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

17 cards

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • Staff of Domination + Kydele, Chosen of Kruphix: early two-card combo, with no mana to spend
  • Kydele, Chosen of Kruphix + Thrasios, Triton Hero + Mind Over Matter + Retreat to Coralhelm: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10131162163145566+
COLOR
U: 52.5 pipsG: 31.5 pipsC: 80 pips
TYPES
Land40
Nonbasic38
Basic2
Island6
Forest5
Urza's2
Cave1
Gate1
Saga1
Weird1
Creature24
Wizard6
Human3
Merfolk3
Druid2
Elemental2
Elf2
Spirit2
Avatar1
Badger1
Beast1
Bird1
Construct1
Elder1
Giant1
Horror1
Hydra1
Incarnation1
Insect1
Jellyfish1
Mole1
Mutant1
Noble1
Pilot1
Serpent1
Snake1
Weird1
Party6
Instant22
Enchantment11
Elemental1
Saga1
Urza's1
Artifact6
Construct1
Equipment1
Sorcery3
Legends16
Historic23
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite colorless manaNear-infinite draw triggersNear-infinite landfall triggersNear-infinite lootingNear-infinite self-discard triggersPut all lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Group
Color
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