COMMANDER · DECK
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Bracket 4 · Optimized@Opeefast · 2025-04-13
DECK $
$9,392.69
MYTHIC
20
RARE
58
UNCOMMON
16
COMMON
5
COMMAND1 CARD
Artifact
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
4 cardsInstant
24 cardsLand
26 cardsMONEY CARDS·84 CARDS·$7,508.81
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Planeswalker
2 cardsCreature
15 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
2 cardsInstant
21 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Mind Over Matter + The One Ring: early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Mind Over Matter + The One Ring — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land26
Nonbasic26
Island2
Plains2
Instant25
Arcane1
Trap1
Artifact24
Vehicle2
Human1
Phyrexian1
Shapeshifter1
Soldier1
Creature15
Human3
Elemental2
Faerie2
Incarnation2
Shapeshifter2
Soldier2
Wizard2
Artificer1
Bard1
Beast1
Bird1
Cat1
Cleric1
Eldrazi1
Halfling1
Horror1
Kraken1
Otter1
Phyrexian1
Ranger1
Rogue1
Outlaws1
Party4
Enchantment9
Aura1
Sorcery4
Planeswalker2
Teferi1
Tezzeret1
Legends10
Historic31
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 4 · early two-card combo, with no mana to spendNear-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce