COMMANDER · DECK
Let It Cure Harry
2020-07-01
103 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$5,035.78
MYTHIC
12
RARE
92
UNCOMMON
29
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Creature
9 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
7 cardsInstant
23 cardsLand
30 cardsMAYBE63 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
9 cardsInstant
23 cardsLand
1 cardsMONEY CARDS·137 CARDS·$4,019.74
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Planeswalker
1 cardsCreature
18 cardsEnchantment
20 cardsArtifact
20 cardsSorcery
14 cardsInstant
40 cardsLand
24 cardsCURVE
COLOR
TYPES
Land30
Nonbasic26
Basic4
Island6
Plains5
Swamp5
Instant23
Artifact19
Angel1
Snake1
Enchantment16
Aura1
Creature10
Human5
Wizard3
Cleric2
Angel1
Illusion1
Imp1
Merfolk1
Monk1
Phyrexian1
Rebel1
Snake1
Party5
Sorcery7
Legends4
Historic22
LAND PROBABILITY
30 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.6%
TURN 555.9%
TURN 677.9%
TURN 790.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Prevent all damage that would be dealt to youLock
Infinite card draw
Infinite card draw
You are unable to lose the game due to damage or lifelossLock
Near-infinite lifelossNear-infinite card draw
Draw the game
Draw the game
Draw the game
Infinite card draw
Each opponent loses the game
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Prevent all damage that would be dealt to youLock
Exile your libraryWin the game
Win the game
You can't lose the game due to having 0 or less lifeLock