COMMANDER · DECK
Malcolm/Vial Smasher cEDH
@SirStankyStanks · 2026-05-11
DECK $
$5,445.84
MYTHIC
23
RARE
66
UNCOMMON
13
COMMON
2
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
12 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
13 cardsInstant
29 cardsLand
26 cardsSIDEBOARD2 CARDS
Creature
2 cardsMAYBE2 CARDS
Enchantment
1 cardsSorcery
1 cardsMONEY CARDS·84 CARDS·$4,355.10
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Creature
10 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
12 cardsInstant
25 cardsLand
21 cardsCURVE
COLOR
TYPES
Instant29
Arcane1
Trap1
Land26
Nonbasic26
Island5
Swamp5
Mountain4
Town1
Creature14
Human3
Pirate3
Goblin2
Spirit2
Wizard2
Advisor1
Ape1
Archer1
Berserker1
Bird1
Elemental1
Lizard1
Merfolk1
Minotaur1
Monkey1
Orc1
Otter1
Scout1
Siren1
Sorcerer1
Warrior1
Outlaws3
Party3
Artifact13
Sorcery13
Enchantment5
Aura1
Legends11
Historic21
LAND PROBABILITY
26 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.5%
TURN 562.7%
TURN 683.3%
TURN 793.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite self-millNear-infinite storm count