COMMANDER · DECK
Sleeping Beauty
Bracket 3 · Upgraded@Fortune777 · 2026-01-05
DECK $
$209.65
MYTHIC
11
RARE
43
UNCOMMON
30
COMMON
50
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
6 cardsInstant
4 cardsLand
21 cardsMAYBE34 CARDS
Planeswalker
3 cardsCreature
5 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
9 cardsInstant
8 cardsMONEY CARDS·29 CARDS·$131.57
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Planeswalker
3 cardsCreature
9 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Intruder Alarm + Hushbringer: locks the table
- Merieke Ri Berit + Intruder Alarm: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Intruder Alarm + Hushbringer — Bracket 3, locks the table
- Merieke Ri Berit + Intruder Alarm — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Creature39
Human27
Advisor18
Wizard5
Horror2
Noble2
Phyrexian2
Angel1
Cat1
Drake1
Fish1
Fox1
Glimmer1
Mercenary1
Serpent1
Sphinx1
Spirit1
Toy1
Vedalken1
Warlock1
Outlaws2
Party5
Land27
Nonbasic18
Basic9
Island4
Plains3
Swamp2
Cave1
Artifact14
Equipment1
Phyrexian1
Toy1
Vedalken1
Enchantment13
Aura2
Background1
Fish1
Fox1
Glimmer1
Horror1
Saga1
Sorcery6
Instant4
Planeswalker2
Aminatou1
Teferi1
Legends14
Historic27
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableCreatures do not untapLock
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