COMMANDER ยท DECK
3.9 Blim, Comedic Genius: ๐ Empty Promises
Bracket 4 ยท Optimized@extremedisorder ยท 2026-03-07
ILLEGAL: 2 CARDS
DECK $
$4,835.49
MYTHIC
46
RARE
216
UNCOMMON
96
COMMON
71
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
7 cardsInstant
7 cardsLand
25 cardsMAYBE331 CARDS
Planeswalker
1 cardsCreature
98 cardsEnchantment
53 cardsArtifact
85 cardsSorcery
21 cardsInstant
21 cardsBattle
1 cardsLand
39 cardsMONEY CARDSยท214 CARDSยท$3,861.57
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Planeswalker
1 cardsCreature
57 cardsEnchantment
36 cardsArtifact
59 cardsSorcery
14 cardsInstant
16 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 ยท Optimized
- Demonic Pact + Blim, Comedic Genius: early two-card combo, with no mana to spend
- 1 game changer โ Brackets 1 and 2 allow none
- Sheoldred, the Apocalypse + Nefarious Lich: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS ยท 1 OF 3
MASS LAND DENIAL ยท 0
None
EXTRA TURNS ยท 0
None
COMBOS ยท 9
- Demonic Pact + Blim, Comedic Genius โ Bracket 4, early two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Nefarious Lich โ Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood โ Bracket 3, early arguably two-card combo, with no mana to spend
- Endrek Sahr, Master Breeder + Assault Suit โ Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood โ Bracket 3, early arguably two-card combo, with no mana to spend
- Assault Suit + Bronze Bombshell โ Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Lich's Mastery โ Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half โ Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Pact + Harmless Offering โ Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Swamp16
Mountain8
Gate1
Saga1
Urza's1
Creature25
Rogue8
Human6
Berserker2
Cleric2
Demon2
Phyrexian2
Skeleton2
Tiefling2
Zombie2
Astartes1
Cat1
Construct1
Dragon1
Goblin1
Golem1
Imp1
Minion1
Scarecrow1
Skunk1
Specter1
Vampire1
Warlock1
Wizard1
Outlaws9
Party11
Artifact17
Equipment4
Adventure1
Construct1
Golem1
Scarecrow1
Spacecraft1
Enchantment12
Saga1
Urza's1
Instant8
Adventure1
Equipment1
Sorcery7
Legends20
Historic37
LAND PROBABILITY
36 LANDS ยท 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 ยท early two-card combo, with no mana to spendTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 ยท early arguably two-card combo, with no mana to spendDraw the game
Target opponent loses the game
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggers
Target opponent loses the game
Bracket 3 ยท early arguably two-card combo, with no mana to spendDraw the game
Target opponent loses the game
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 ยท early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 3 ยท early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep